Troubleshooting
| What you see | Why | What to do |
|---|---|---|
| Part of the vehicle (or all of it) is invisible; only wheels and seats show | that mesh is over Vextris's limits and was refused (Rejected mesh in the log) | run the checker to see which; move parts to another mesh of the same atlas (e.g. <name>_front) or thin out what is hardly seen |
duplicate part name in the log | two parts of one mesh share a name | use the latest export script (objects of one name are merged) |
| A line or a piece left across the door opening | a jamb, seal or window that moves with the door is on the body | parent it to the door's Empty in Blender |
| Badges and button symbols are noise | the decals' transparent parts were baked as colour | name them *_decal and use the baking script (it bakes alpha) |
| Panels crumpled, grilles broken into triangles | the whole car was decimated evenly | never decimate the outside; thin out only engine and underside |
| Paint colours too dark | the paint areas are not white | name paint parts *_paint and use the baking script (it whitens them) |
| Glass is opaque | the glass's alpha was not set | run vehicle_atlas_fixup.py; glass part names must hold glass |
| Lamps do not light, or light up black | names do not match, or the lens baked dark | use the lamp names under Parts in Modelling; run vehicle_atlas_fixup.py |
| Bullets and arrows pass through | no hit hull, or an old one | python tools/build_vehicle_hull.py ... |
| Wheelspin pulling away, spins at a flick of the wheel | too much power on the rear wheels only, or on grass | turn on allWheel, tractionControl, stabilityControl; grip follows the ground, grass has seven tenths of asphalt's |
| The preview or the HUD silhouette shows another vehicle | an old Vettura | update |

