Axes
Three frames; don't mix them up:
| Where | Axes | Units |
|---|---|---|
| Blender | +X the vehicle's right, +Y its front, +Z up; the ground at Z 0, the origin under the middle of the wheelbase | metres (1 m = 1 block) |
Model frame (VehicleSpec, the steering wheel's and gear lever's points) | +X right, +Y up, +Z back (front −Z) | metres |
Vehicle frame (VehicleLayout.Box, Seat) | forward, right, up | metres from the ground under the vehicle |
Blender to model: (x, y, z) → (x, z, −y). The export script converts.

