Exporting the Meshes and the Hit Hull
Exporting the meshes
tools/blender/export_vehicle.py in the Creator Kit:
- open your
.blendin Blender; - in the Scripting workspace open the file and set its first three values:python
ASSETS = r"D:/MyMod/src/main/resources/assets/mymod" NAME = "my_coupe" TEXTURE_SIZE = 64 - run it. Or from the command line:bash
blender my_coupe.blend --background --python export_vehicle.py -- D:/MyMod/src/main/resources/assets/mymod my_coupe 64
It writes meshes/<mesh>.vxmesh.json and geo/<mesh>.geo.json for each collection it finds.
The hit hull
Bullets, arrows and blasts hit the real body shape, from a triangle hull:
bash
python tools/build_vehicle_hull.py <your resources dir> <mod id> <name>It reads your exported <name> and <name>_front meshes and writes data/<mod id>/vehicle_hulls/<name>.bin. Rebuild it whenever the model changes; --check only checks.

