Items and lang
- A pack's vehicles share Vettura's spawner and key items: no item models to write.
- The spawner's icon:
textures/item/<name>.png(a 3D render of the whole vehicle is best:tools/blender/render_vehicle_icon.pyrenders one from the exported meshes); the T15's without. - The key's 3D model (optional):
geo/<name>_key.geo.json,meshes/<name>_key.vxmesh.json,textures/item/<name>_key_mesh.png, its bone named<name>_key; the T15's key without. A push-button car has a key too (a fob): carried, it lets the car start. - Lang keys (write
en_us.jsonand your other languages together):
| Key | Text |
|---|---|
entity.<pack>.<name> | the vehicle's name, shown on the spawner too |
item.<pack>.<name>_key | the key's name |
tooltip.<pack>.vehicle_key.<name> | the key's tooltip |
screen.vettura.vehicle_spawner.paint.<paint id> | a colour's name (the colours of your paints) |
An add-on mod (Java API) also needs item.<mod>.<name> (the spawner's name), tooltip.<mod>.<name> (its tooltip) and the two item models models/item/<name>.json and <name>_key.json: see the example project.

